Hey
fellow caged animals. Say, who is fucking bored here? Raise your hands. 1,2,3,
7 billion. Well I'm not. No thanks to a bunch of annoying kids that still think
they deserve a long vacation instead of home-teaching. But thanks to an old
Android phone I have here, and LibGDX.
So stop
wasting your time. Stop trying teaching those kids, you’ll be dead in two
months anyway, old fart with a programmer diet of hamburgers and cola. Stop
sporting, you’ll be back up-to weight within no-time after the crisis. They
call that “Jo-Jo” effect. Stop pretending you’re having fun in the garden. You
only make things worse at the neighbours, where the wife starts bossing around
her poor husband, giving choirs. Stop working @home. Your business will be
bankrupt within the next 2 months, and you won’t get paid then.
Instead,
follow me. Learn a bit of Java, learn a bit about GDX, and let’s make a silly
game for the telephone. So you can give that to your bored kids, and be a real
hero for one day. In fact, you may actually put those lazy assholes to work.
Drawing sprites, recording sound effects, beta-testing. That kind of work.
The next
few-dozen-or-so articles will show you how I’m making a simple phone game. Step
by step, including all code. Disclaimer. I never made a phone game before, and
zero experience with LibGDX. So who knows where this will end. Maybe I’ll get
sick, maybe the code is broken as hell. Second disclaimer: yes Tower22 is alive.
But I’ll get back on that in better times.
No, the game certainly isn't finished while I'm writing this, but let's just say I'm a couple of "lessons" forward. Just showing a bit of what you can expect after following the first bunch of tutorials.
I used libGDX a bit a couple of years ago. It's a very nice library for making games. Not just mobile, but also for the desktop.
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