As a "hobby project" so far, we can always use some help. In fact, there won't be a Tower22 if there weren't
* 2D texture artists (drawing rust, bumpmapping the hell out of bricks, popping particles, etc.)For a more actual list of "what we need", check the official website: Tower22 game - join us. But in general, there can't be enough 2D/3D artists. Animation has a somewhat lower demand, since that usually comes in a later stadium and as we already have a couple of guys. But nevertheless, feel free to drop a mail. As for the programming part, so far I'm only looking for experts on very specific matters, such as Newton physics (and in a later stadium to boost the shaders/graphics).
* 2D concept artists (giving input, surprise fans with awesome posters, setting the mood, level design)
* 3D asset modellers (sculpting statues, furnishing furniture, baking pottery, spooky lamps, ...)
* 3D environment modellers (making lay-outs, old (Soviet) styled corridors, bizarre rooms, apartments, impossible architecture)
* 3D animators (making a monster walk without making it look he crapped his pants)
What's in it for you??
Good question. Sad but true, people don't tend to stay long on hobby projects with far-end goals and little to no compensation in the meanwhile. Tower22 won’t be finished within the next thirteen months, although we try to keep shorter-term milestones, such as releasing demo movies, and going towards a playable demo.
But besides a learn full experience and pics/movies to put on your portfolio, here’s a better deal. You can make a bit extra money with your assets. How?
* When the time is ripe, we launch a Kickstarter campaign
* Not to buy me a more awesome videocard, but to give a little reward for each asset you make
* And if that is not enough, some of your assets can be sold on (3D) web-shops such as Unity. You'll have to manage that yourself, but the income is all yours. I’m just glad you can help me out with your stuff, and it’s a good boost to do your stinking best.
I can’t make you rich, but at least your hard work won’t end in a virtual drawer. Hey, it's a start.
Contact
=====================================================
Unless you offer me penis enlargements or cute Bulgarian brides, contact me at
rick + tower22game dot com
+ = @
If you couldn't solve that riddle, better not contact me you darn spambot!
Rick I would love too help out with creature design and production modeling. Feel free to email me anytime. http://www.robertakbrown.com/
ReplyDeleteRobertbrownbeyond@yahoo.com
http://yourcharacterisyourfate.blogspot.com/
ReplyDeletehttp://www.middlechamberfx.com/
http://www.moddb.com/games/morfik1
I work on design and games are one of my interests :) Please check my video portfolio on my blog and let me know on what i can help :)
Thanks, Paul
Hey Paul, sorry for the late reply. So much mails and everything last days! Thanks for your offer, it's appreciated. Though I don't see a position that requires design skills at this point really. What the project really needs at this moment are talented 3D modellers and 1 or 2 (environment) concept artists. So, sorry! But thanks for offering nevertheless.
ReplyDeleteThanks for the reply Rick :) I understand, its not only design, you see, i hope you have seen the videos they have game design in them, but if you need a hand let me know :)
ReplyDeleteLooking forward to seeing how this progresses. As a modder and huge fan of Amnesia: The Dark Descent, Tower 22 has already piqued my interest. Keep up the great work.
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