The
Graphics-Fire-Triangle
So now
that there is a playable game, -no, demo in early alpha stage- it is time to beautify
a bit. As you may have read before, obviously I need some artists for that. But
since I hate waiting for some Good Samaritan to walk by, I tried to pick up the chisel and
craft some assets myself as well.
For the
visual part, my work as a programmer is mainly to get the technique right.
Whether those are shaders or correct lightmap baking tools. But technique only
won't save you. As with the fire-triangle, Good-Looks requires three
complementary elements; Technique + Ideas + Assets. Missing one of them doesn't
just pull down the graphics with 33%, there won't be any fire at all. In other
words, your graphics will suck.
Well,
not entirely true maybe, some Tech can look catchy without a creative setting
or even proper textures / geometry, but in general the triangle needs to be complete.
Pretty much any environment I made for Tower22 was horrible in the beginning,
regardless the technique. Not until proper textures, 3D props and decals were
added, it would look bland, boring, incorrect, unrealistic, faulty and just
Ass. And I must notice the "Ideas" part here as well. Having a nice library of textures still won't save you if you are clueless on how to
combine everything into one appealing "whole". Despite my eyes being
capable of rendering photorealism, I've seen plenty of ugly rooms and
buildings. Painting your room in random colours usually isn't a very good idea.
I do
like milky white debug-shots where a lot of textures and lights have been
disabled, to test Occlusion or Lightmaps. But you can't make a whole game like
that... or can you?
Maybe
the Tech part is even less important than we programmers may want to believe in
these ultra-Engine times. Because when looking back, I can still see lovely
game scenery. Today I downloaded "Black Mesa", a (fan made!) remake
of Half life, using the Source engine. Of course, the Source engine is superior
to the (modified) Quake engine the original game used. But for today standards,
it's still an old piece of crap. Textures not very sharp and flattish, no real-time
reflections, little dynamic light, 3D props a bit square and bulky. BUT, it
didn't bother me a single moment. In fact, I was very curious to revisit Black
Mesa in its refurbished coating, after all those years.
They
made(or upgraded) the assets as nice as they could using the technology they
have (Source), and surfed on the tidal waves Valve once created in terms of a Great Idea, almost twenty
(goddamn I'm old) years ago. Still missing eyeballs to capture all the
interesting activity happening while the monorail relays you to the test-labs.
Still got a very bad feeling when pushing that crystal into the teleporter
core. Still wowed by the Osprey mowing over my head when reaching the desert
surface. Still awed by those tentacle things in the Blast Pit. You see, Good
Ideas can make all the difference, Mister Freeman.
Writer’s
block
Well unfortunately,
making great level design is one of those things you can't really learn I
think. A mathematician can solve a complex equation any time. Maybe a bit
slower if he had a drink the day before, but eventually he will solve it. A
cook can make a nice soup any time, also 04:00 in the morning. A cartoonist can
draw a funny puppet, horse or car on command. But baking a good idea is
something else. As you probably know yourself, the harder you try, the harder you
fail. It's not a turd that you can push out by squeezing hard enough. It just
has to happen. Pop. And more often, it doesn't happen. Writers call it a
"Writer's block". I call it Normal. Because whether you are a writer,
musician, comedian or artist - cool stuff just doesn't drop of the trees like
overripe fruit. Like these blog topics, it’s pretty hard to write something
new, interesting, and in a funny way. Quite often it’s not.
Of
course you can improve by doing, and moreover by reading and watching at
others. Your brain should become a gigantic library of snapshots. But the
process of collecting the right snapshots for "situation-X" is an art
itself. It's Eureka, receiving the right cards in your hands. Making that (unusual)
connection is probably what you can call "Creativity". Or maybe it's
just random luck. What does help of course, is having as much good cards in
your deck as possible, thus improving your chances.
Movies,
books, games, music, museums. Or just ordinary stuff you see on your way at
work. Yet I think gluing the right pieces together also depends on a certain
state of mind. As hard as it is to get that Eureka! moment, you sometimes also
have these creative rushes, where one after another awesome idea seems to
pop up, like a gattling-gun, just too much to write it all down, giving you sort of
an High. Or maybe you actually are high. In my case it never seemed to help
anything, but quite a lot people do claim to get bizarre ideas while hitting
the bong... and forgetting them right after. It does make sense though. Having
your brains stirred and shaken, you make connections you would otherwise avoid.
Got a simple square corridor-end here. Now how to decorate it in such a way it looks interesting or spooky? What textures to use? Where to put the lights? What music to use? What general "vibe"? This room looked completely different one hour ago
Being distracted all day
Observing
myself, I guess there is a correlation between being creative (or not) and
doing certain things. For one thing, it seems you lose creativity as you get
older. This has various reasons. Likely, you are more occupied with work,
cooking, raising kids, taxes and other “normal stuff”. Thus less time for
games, movies, building Lego, or playing GI Joe with friends outside. And even
if you wanted to, there is this degree of shame. You shouldn’t be dreaming
about flying hero’s, barbaric super strengths or Pokémon anymore when you are
33 years old. Why not? I don’t know, but that’s just an unwritten rule. And
eventually, you do lose interest indeed and feel a bit awkward when playing
Mario Kart overexcited, wife shaking her head in the background. My advice:
take a kid or two as an excuse. Or just dump your wife, also a great idea.
Less
creative impulses will reduce your creative output abilities obviously. Besides
just being busy with all kinds of “Adult-things”, I also noticed I’m making
less time to fantasize. Typically ideas seem to pop out of nowhere, like
maggots, but it still requires some preparation, a piece of rotten flesh in
case of Tower22. You have to sit down for it, make room for it. When fishing
you need to prepare a seat and some cans of beer first. Same thing.
Nowadays,
I’m working all day. And if not, I’m doing dull Adult-things, or programming
for Tower22. In any case, my CPU is mostly 100% occupied with logical and
practical operations. Getting dressed, write some Delphi or C++ lines, driving
a car, cleaning up, reading a book. Basically, even when watching TV, your head
is occupied, processing the garbage that’s on the screen. And once I’m in bed,
I’m so tired that I fall asleep right away. Basically I’m always distracted.
But to generate some creative output, your head needs to be empty! Nothing but
the topic you are making ideas for, should be in that void between your ears… But
how often does that happen?
Making
some Me-Time
I
noticed being less creative last years, and I would blame my age, as explained
above. But now that I’m thinking, we’re also reserving less “Me-Time” in this modern
society. A few weeks ago, we visited my parents in law in Poland. And I wrote
down quite a lot useful ideas those 9 days. More than usual. Why? Pretty
simple: because I got bored. My family there doesn’t have internet (too old),
so no YouTube, no 3D technique papers, and especially no work, reading emails
or helping others. During the days, I would fill time sitting in the garden or
wading through a creek with my kids – stuff I would rarely do at home because
occupied by whatever what needs to be done. Since I can’t speak Polish
unfortunately, I had to entertain myself most of the time. And then at night,
we would go to bed early. Normally I would sit down until 02:00 with the
laptop, but now, being sucked in that more relaxed flow (and not being able to
understand what is on television) I would just go to bed. Not being entirely exhausted
yet, not being distracted by internet, books or television, and not being
bombarded with work overday and tasks for tomorrow, my head CPU would be in Low-Idle
mode… generating a nice dark void… gently buzzing… perfect for breeding ideas…
Ahhhhh….Serenity.
And now
that I’m thinking, I used to have more “low-idle”, “me-time”, “not-being-distracted-time”,
or whatever you want to call it, not too long ago. For one thing, I used to
take the bicycle to work every day. Giving 2x 30 minutes to Wander Away…
Sometimes to work, but also to places like Tower22, or personal thoughts about
who knows what. That was, until the car came of course. Time reduced to 2x 10
minutes, and I’d better not wander too far away while driving around. Instead,
the radio fills the void now.
Took quite some time to turn this (single!) simple room into something interesting. Still needs some extra decoration props, but the foundation is ok I think. It would have saved a lot of time to think of such an idea at forehand though, instead of just randomly trying different setups.
And how
about you? 15 years ago, when I went to school with the bus every day, most
people would stare out of the window for an hour or so. Thinking about… school?
What to do next weekend? What Samuel L Jackson exactly said in Pulp Fiction? What
colours to paint the room? Who the hell the G-Man is in Half life? The reason
of life? Lot’s of dirty thoughts also probably. Anyhow, now, 15 years later, in
the rare occasion I take a bus, train or just while waiting, nobody is staring
out of the window anymore. There is a 4 inch smartphone display in front of
them. WhatsUp, Facepoop, Instacrap, Shitter, YouDoodie, whatever.
I feel
like an old mourning man for not having one. Being behind a laptop with
internet pretty much the whole day, I can miss internet for an hour, or even a
week. My fingers can’t operate that tiny screen anyway. Plus in my opinion
Social Media makes our youth anti-social. When having interns at work, their
heads will immediately start dropping down towards that screen if you don’t
talk to them for one second. I hate those telephones, really. It seems they can’t
concentrate on anything for more than 5 minutes: that is the average length of
a YouTube clip.
See? Now
I’m an old mourning man. But what I wanted to say, if you want to stimulate
your creative thoughts, maybe it’s a good idea to ditch that telephone, shut
down the internet, plug off the television and do something that doesn’t
require too much brainpower. Like bicycling, staring out of a bus-window,
fishing, counting the ceiling pixels in bed, or having a healthy stroll.
Really, it does help!