Not that
I ever attended a LAN party. And not necessarily because I didn't want to. Most
of my friends just don't happen to be computer geeks. We did make some
attempts, a long, long time ago though... which were... sort of traumatic.
Image
visiting the cinema... Pop-corn standby, 3D glasses on, drum solo, MGM lion
roars, exciting intro music builds up the tension, you are more ready than
ever... But the screen-curtains refuse to open. After 10 minutes and missing
the whole introduction, the issue is solved and the curtains open, almost, for
80%. Well, that sucks, but at least we can finally see the action now. But oh
shoot, the curtains malfunction and close again. Your girlfriend is sick of it
and wants to go home. She doesn't understand the whole vibe around Star Wars
anyway. As a die-hard fan, you are more patient and convince here to please give
it some more time. Eventually the problem is "fixed", but without audio. Instead, a guy does all the voice-overs, as well as the
"kaboong" explosions and "tjoe tjoe tjoe" laser blasters.
Again, as a die-hard fan you just try to enjoy the ride and squeeze out excitement, but
deep in your heart you know better. When the show is over, your girl says Star
Wars is the lamest movie ever, and next time you'll go alone to Tobacco or
whatever that ape is called.
Got some internet? Beep beep oink oink, 1997
That
pretty much sums up my experience with PC network gaming. Back in the day, it was
technically possible to play a PC game together. Technically. In reality, loads
of obstacles had to overcome. One major problem was connectivity itself to begin with,
which is pretty mandatory. Homing pigeons were still faster than internet, and
moreover, every "internet-minute" costed money. If you got allowance
at all from your parents, they would say "1 hour only, God dammit!". But
you know how long it can take to finish a match of Total Annihilation. Or your
mother wasn't aware of your battleplans and would pick up the phone to call
Betty from work, disrupting your dial-up connection.
Remember them? Now most of my multi-player fun came from the handsome N64 faces at the bottom-right.
Most
games didn't even have TCP/IP connectivity back then. Typically, you had to
make a local IPX network, with a special cable. But who the hell has 2 computers? A
laptop was something only the Men-In-Black had on TV. And computers were too
expensive to own two. Even rich people wouldn't have two computers, because
really, what's the purpose of that expensive, heavy piece of dust collecting metal-plastic
junk anyway? Your mom didn't buy her shoes via internet yet, and unless dad had
an office-job working with spreadsheets, he probably wouldn't know for the love
of God why somebody would ever need a computer either. Your little brother
liked Nintendo games, but was still too stupid to use a PC. Only you, you nerdy
geek, only you would use it. For your nerdy games and doing other geeky dorky thingies
on it. Nerd.
A friend
with two computers was worth gold. And I'm not sure why and where that other
computer came from, but actually I had a friend with two computers in their
"hobby room". I smell a golden chance... A chance to play Grand Theft
Auto (1) against each other! Unfortunately that second computer was an older
piece of shit, of course, so we could only play a handful of games. But yes, it
worked! Sort of. GTA(1) got boring quickly, just playing one on one in
an otherwise empty city. Ah, there he is on a motorcy- poop he ran over me,
now I'm dead. He kills me, I kill him, he kills me...yawn. Isn't there another
game we can do? Quake 1 maybe? Nah, he isn't much of a FPS guy. And Total
Annihilation? Doesn't work on computer #2... Maybe we should just play Mario
Kart or Goldeneye on the N64 again...?
One year
later, 1998.
A grasp from
1998, the 3D era still in it's early days, but already producing lot's
of (PC) shooters - typically with some form of multi-player
(Deathmatch).
Found me some extra friends in the ninth grade. And one of them
(the richer one) actually had his own computer, so he could do whatever the dang he wanted with that thing! No parents-permission needed. I smell a chance to play Red
Alert! Not with 2 but with 3 players this time! How bad is that. So, on a hot Friday
afternoon, after school, I proposed this guaranteed-to-be-awesome idea. All
right. So my two friends hauled over their PC to the others house, piece by
piece, on foot. We didn't have a driver license yet, and a monitor alone would
typically weigh about 40 to 50 pounds! As the computer geek, I had to assist so
I shuttled between houses on my bicycle. Crap, don't forget diner at
17:30. Racing back home, hi mom - hi dad – blabla everything good at
school-gottago-bye > racing 5 kilometres back to my pals that were still having diner.
Argh, my patience hurts.
Now the
next question is, what are we going to play? Let's see, what do we have in our
(half illegal) floppy/CD pile? Duke Nukem? Tried to install, but floppy 3 was corrupted.
Doom? Nah, too old. Half-life! Yes totally awesome, but too new, station #2
can't run that. Carmageddon? No multiplayer. Quake 2? Got only 1 CD. Transport
Tycoon? Doesn't support a dial up connection. Eventually all that was left, was
Theme Hospital. So I raced back home with the CD, installed it on my own
computer, raced back to my friends again, as we forgot something. And that same
evening I would get ping-ponged a couple of more times, trying this, cracking
that, CD here, forgot a cable there. Then finally, around 23:30, we were
playing Theme Hospital. And 30 minutes later it was bedtime.
That's me. After trying to setup a multiplayer-game.
All
those hours and many bicycle kilometres, to build a lame hospital together over
a laggy (and money costing) dial up connection... Was it worth it? Now I
totally dig Theme Hospital, and just the idea of being connected and seeing
your friends in-game had magical powers back then. But in all honesty... Theme
Hospital isn't exactly THE game you must play with a friend. We had some more
success with Red Alert the next day, but still, all that effort. Again, I'd
probably prefer playing Red Alert alone. A typical battle would consume 3 hours
at least - if the connection didn't time out, if mom didn't disrupt the line by
picking up the phone, and if your friend didn't have to shutdown and go to bed.
The worst thing is that you can't save these online sessions. But anyway, being
equally strong would end up in an endless World War 1 battle. At some point,
one would tip over, and then spend the next hour(s) losing, frustrating slowly.
I had a great time losing over the past few hours. NOT. You cheat, and you
suck, you only use Mammoth tanks and I never play Red Alert with you again.
One year
later, 1999.
Lot's of PC multi-player potential. Yet I think the most fond memories come from that school-vacation, when we hired Smash Brothers from the video store.
Now
after working a whole summer long, packing cat-munchies and Chinese beer, we
would belong to the elite class with two computers. I made enough money to buy
my own first computer. Now finally we could play all these games, without
having to ride a bike 300 times, without having to hurry & pay per minute,
and eventually even without friends, as I had a little victim brother. GTA,
Quake, Age of Empires, Half-life, Total Annihilation... Too bad the whole
experience wasn’t that great again. If it weren't all the hacks, cracks and
patches required to get it even working, then the game itself just wasn't so
much fun. Although Age of Empires (II) was nice, I just don't like the
Deathmatch type of game. Two players only to fill up the room isn't a whole lot
anyway, but gunning and running circles around each other is just, I don't know,
stupid.
When it
comes to (PC) Multiplayer gaming, Frustration #1 would be hardware & connectivity,
Frustration #2 the goddamn awful amount of messing and fiddling around to get
it working (a bit). And frustration #3 would be the lack of CO-OP games. Old
uncle Duke and Doom would offer it, but ever since developers seem to forgot
about it. Whether it’s Quake2, Half-life or Command & Conquer, either there
is no CO-OP or you are at the mercy of poorly working mods. As if setting up
these games isn't hard enough already, dealing with half-working mods that
require patch 254.08x and too many console commands is even worse. And if you
can't actually save your progress, it still feels "fake". It's not
that you start and finish entire Half-life with Sven Co-op in a single session.
Single session my ass, even with a wired network the game would freeze, or
players would get stuck as the single player campaign was never really meant to
be played together. And even though it's pretty much fun to shoot soldiers with
a friend, you typically finished the main story about ten times already, and
your little brother sucks at playing this game, so he is more of an annoyance
than an actual help.
1999 had
one big exception though: Hidden & Dangerous. If you ask me, this game was
born for teamwork. And hell, it actually had built-in coop functionality! Not a
few lousy extra maps, but the entire campaign, with a SAVE option. It was
perfect... except that the game itself is just buggy as hell. Now the weird
mods and phone lines weren't killing me, but the quirky physics and game-crashes
were. Nonetheless, I found it great -as long as it worked. My little brother
probably had a bit less patience with this flawed World War 2 game, but he
didn't get a choice. Do as your brother say.
Around the same time, games like Delta Force had co-op as well, but the enemy
A.I. was so bad that you wouldn't need a partner for that really.
This game was hard as hell. Unlike most other games, some help from a human sniper could make the difference. If he didn't fell through the floor.
The
years after,
we
played some more games varying from Unreal Tournament to Battlefield to racers.
But in general, those three frustrations remained. It would have been awesome
to play Half life2 or Far cry together right from the start, but typically there
was no co-op to begin with. Until some years later, when some shitty mod would
enable it. But by then the game was washed out, and it would still take 4 or 6
hours to even get started. As my little brother wasn't so little anymore, his "cooperation"
with this nonsense would wear out as well.
Tons of (good) games, but only few offered coop (Perfect Dark). And why did games like the Sims never get a decent online function? I can totally see myself building my own house, and pissing in my neighbours garden.
Now I
can hear you thinking, but how about the more recent games? Minecraft, GTA V,
or World of Warcraft, just to name a few. The days of dial up connections are
over, there is turbo world-wide solid internet now, and you are only a few
clicks away from joining a game. No excuses anymore!
Well I
suppose that's true. But I just missed the boat really. When I was ready for
it, games and internet weren't ready yet. When the games and internet got
ready, I grew tired of it. As I said, my close friends have never been
hard-core gamers really (or they hide it very well, we still come from a
generation were a gamer equals dorky). We got busy with jobs and kids, not so
much into gaming anymore. And as for online communities…
Back in
2001, my dad was about to get cable internet which finally meant unlimited
internet. While doing that boring packaging vacation-work again for some
computer upgrades, I fantasized about playing Operation Flashpoint. OF was one
of the first military simulation games that would allow “massive” online
battles. You could join a clan, fill in your role as a sniper or medic. Even Pokémon
or a bowling game has such features nowadays, but back then such an idea was
beyond awesome. But for some reason I never got into it. Maybe because
Operation Flashpoint was a bit stiff and dull. Anyhow, I was a bit shocked when
playing Battlefield 1944 online for the first (and last!) time. Tactics my ass.
This wasn't about cooperative gameplay. Every individual would run into war
like an idiot, got shot 2 seconds later, then respawn and do the same. Over and
over again. So I just stole an aircraft carrier and "drove" it upon
Iwo Jima beach. My fellow soldiers couldn't laugh with that though. They're so
edgy and serious about this whole game. Except for Ed. Ed bumped into me with
his jeep, carried me on the frontcover of this jeep, and drove into a ravine.
Ed was fun.
Either play the game very serious, like this guy, or just mess around and have a laugh. But neither happens in an open game that attracts both jokers and furious nerds.
Eighteen years later, 2018
"Dad,
what are we going to do?", asks my daughter, who is bored. I don't know...
do your homework maybe? "Shall we play a game?". Usually dad is busy
working, but sometimes I think "why not"? But then also, "which
game?". I could play Zelda and she would watch. But just like twenty years
ago, the best experience is to play together. In theory... But no Deathmatch
stuff. As I still have some geeky dorky nerd blood in me, I would win every
game of Mario Kart, Street Fighter, Doom, or whatsoever. No, let's play
together. Maybe it didn't work out too well twenty years ago, but things evolve
right? Internet has become unlimited and superfast indeed. We have two portable
computers (though the older laptop is getting REALLY old). Thousands of games
have been created in the meanwhile, and I have become a programmer -I can
actually MAKE my own games (well... more about that in another post)- what
could possibly go wrong this time?!
One week
later, 2018 - June. Jesus, damn sheep balls, poop, idiots. It still doesn't
work. Maybe I just wasn't meant to be a multi-player, but darn floppy disks on
a stick. So I said "yes honey, let's play Red Alert 2" together.
Older game should work fine on that slower grandpa laptop, and RA2 has built-in
coop maps, interesting. Now the trouble-list is endless, but I'll try to sum it
up.
But hold on. You can't use
your origin account twice! Sigh, made another account for my daughter. Then
figured out Origin doesn't fully work anymore on Windows Vista, so I couldn't
download RA2. Besides RA2 isn't free anymore! Got to pay for it. Well fuck
that. I downloaded it legally for free before, plus I bought it a billion years
ago as well, I'm not going to pay again. Patch here, crack there... and the
game launches. And crashes. Some more patches, smoking some more crack... Eventually
I got past that, but now it says you need the IPX protocol. Shoot, of course,
old games = old technology. Downloading yet another tool that emulates IPX over
TCP/IP. Cable in, Wi-Fi out, doesn't work, fiddle here, tweak there...
FINALLY it works, after a day. Let's go daughter, this is how you play Red Al-
"Dad, my game doesn't respond anymore". It froze. We tried again, now
it finally worked somewhat, but then stupid mom called again "Guys,
diner!". God dammit. And of course you still can't pause or save the game.
And then the mouse died
Red
Alert 2 was just too instable. We tried Portal 2 before, but that wasn't ideal
either, as I solved 99% of the puzzles, being the older and wiser one. Then I
figured, "wait a moment, BINGO: Left 4 Dead 2". Of course! My girl is
getting 10 years old within a month, and as a teenager, I'd say you can legally
shoot zombies. Well maybe not, but what other options do I have to be a good
dad here? Exactly, none.
Of course, Steam wouldn't run on 2 PC's either. And
sorry Valve, but again I'm not going to buy a game twice. Even if this will
succeed, my girl will probably play it two times, then forgets about it.
You know, kids these days... they suck. Fortunately there are tutorials on the
internet that show you how to play L4D2 offline, without cracks. So that is
still sort of legal, right? Wi-Fi out, cable in. Computer doesn't ping the other,
fooling around with dynamic/fixed IP addresses, typing all kinds of console
commands in the game - yes this is all very normal if you just want to play a
game with your kids quickly. Did I say I was a geeky dork? Hey... it works! Oh, no it doesn't.
Not because of the game, but because we only have one mouse in this house, and
a touchpad just really doesn't work with shooter games. C'mon Julia, into the
Dad-mobile! We raced to a nearby shop, bought a mouse, raced back and played
the game. For 20 minutes, then the new mouse was (left for, haha.) dead.
Really?! REALLY?! I'm not kidding, two weeks earlier I bought another mouse already (I
was getting prepared for this!). And as soon as I opened the box, the cable
just snapped. Made in China. And now the left (shoot) button and this other mouse stops
working after @#%\+! 20 minutes?! I smashed the mouse on the
table, ripped the cable in half, and threw it in the bin. Motherfucker! I'm a
good example for my children.
I might
buy a more expensive gaming mouse tomorrow, as L4D2 was quite promising. But
damn, how hard can it be to play a game together? Frustration #1
"Connectivity" can be scrapped from the list for modern games but
replace that with needing two copies of a game. It’s ridiculous. In this house,
I have 2 legal copies of GTA V, yet we can't play it together. Because one is
on the PS3, the other on the PS4. Do you really think I'm going to buy that
game for a third time? And on the PC, especially the older station for player
#2, there is ALWAYS something wrong. Windows outdated, not enough space, no
fucking floppy drive, no mouse, issues with the net-not-work, patches... ARH!
And if it works, again there is no co-op, the progress doesn't get saved, or
the rules are too easy so nobody dies, which destroys the challenge and whole
purpose of trying to beat a game together.
You know
what, when we had a SNES in 1993, we actually could play Mario Kart, Double
Dragon, Contra and countless of other games together, in co-op mode. Maybe I
should just stick with console-splitscreen games, but I doubt if there are many
of those nowadays. Or... make my own multiplayer co-op game... if it weren't
I'm so busy with work and building a house these days that I can't even spend
time on that other hobby project... what was it called again, oh right,
Tower22.
How hard could it be?