Now I
don't buy (& finish) games too often anymore, so probably I don't know what
I'm talking about
anyway,
but the few ones I tried were indeed pretty soft. Few days ago I downloaded a
LEGO game-demo for the kids, and all I had to do was mashing a few buttons. I
had no clue if I was doing it wrong or
right, but eventually I just got through it. Erh, that was fun... right?
A few
hundred years ago, being *good* at games was quite an achievement. And quite
nerdy too. Not sure, but there might be a correlation between some of my
friends saying I was good at games, and not having girlfriends at the same
time... Anyhow. I remember the big brother of one of my friends finishing Super
Mario World in just one or two days right after they got that brand new SNES. Holy jellybeans, only God and big brothers could perform such magic! I wish I was
him.
Being
good at a game was not only a matter of learn-by-trying, but also about being
patient and persistent. Especially older games could be brutally hard (and
brutally unfair), and pissed you in the face when failing. Hahaha, you just
died for the third time by that boss in Mickey Mouse that throws 20 toxic potions
per second at you. Now you can restart the entire game, little fucker. Yeah,
eat that, go cry. Nice games they made for 10-year-old kids like me...
A non-stop barrage of broken rails, crashed cars and kamikaze crocodiles
Looking
at my almost-10-year-old kid now, they don't even try. Buhhh, Level one was too
difficult, lame, let's watch YouTube instead. Call me grandpa, but I really
can't understand why my daughter
prefers
to see another girl playing the Sims 4 while she has the dang game right in
front of her. And in the Sims, you can't even fail or die! It's the most
laidback, stressless type of game you can think of.
Now
maybe that's just her nature, she isn't really too much into games. And girls
suck at games anyway. Oh... #MeDont, apologies - Girls are equal in everything,
except that they are smarter, more mature, and look and smell better. Phew,
almost got lynched here. But here's a question: Are games easier nowadays
because kids don't try hard anymore? OR, are kids less determinant, because
they grow up with easy games (and a dozen more thing that just got
easier/lazier/faster/quicker/simpler/dumber)?
Looking
back at it. I think those nerds who managed to finish Ghouls‘n Ghosts, Zelda 2,
Battletoads or Dark Souls, are now rich, successful, drive Ferrari’s, and have
8 hot wives. Because they didn't give up. any idiot can finish a modern game, because
all you have to do is following the instructions. And if you die, there is
always a checkpoint 4 seconds back.
And then there was Blood
I found
an exception though. Bloodborne. Yes, I know I'm so two-thousand-and-sixteen,
but older people sometimes have other things to do kids. I never played any of
the Dark/Demon Souls games, but I know they are notorious for their difficulty
level... heard that from YouTube while I was watching other dudes playing
games... Did I just say that? Well there is this shiny PS4 under the TV, but
besides Resident Evil 7 (which was pretty easy, of course), I never touched the
thing. Still waiting for the next Red Dead Redemption. In the meanwhile, I
browse for the "PS Top 10"
sometimes,
but never get triggered. Already know GTA V, and as for the others… It’s like
dreaming about entering a candy-shop, but all they got is old toffee covered in
dust, so you can’t choose.
But then
I incidentally saw Bloodborne (on YouTube), and liked its awful creatures. So I
figured, why not give it a try? Let's see if it’s all true. Those pussy kids
already whine if they can't tie their shoelaces, so it can't be THAT hard.
The red letters are still printed in my eyes.
Well...
what should I say... Got my ass kicked about six thousand times by now.
"Dead. Dead. You died. Die. You are Dead. Killed. Dead.". That
particular screen is still flashing in my dreams. Is it the hardest game ever?
No. I remember some old Nintendo games being harder, but that was mostly
because of their terrible design, buggy physics, slippery jumps, absolute
unfair foes and evil programmers that never tested their own game. Bloodborne
is fair mostly, although I mauled the joystick when getting cornered between
gravestones by father Gascoigne for the third time in a row, while the camera drifted
off somewhere behind a tree.
Hints?!
Problematic
is the start-up. You know this game is notorious, you know you'll be dead any
moment, and the dark bloody graphics + grim atmosphere certainly doesn't help
making you feel comfortable for a slight second. But far worse, the game
doesn't do shit to help you either. A few button instructions later, you are
already facing a huge beast, WITH YOUR BARE HANDS! Dead. Dead. Dead. Until you
finally get the bright idea of just getting the fuck out of that building,
running as fast as you can.
That sounds like a duh!, it's not that I often fight werewolves with my bare
hands in real-life either. Yet it feels very unnatural in a game. Because we
gamers got used to the idea of destroying everything on our path, and not
failing at it. And otherwise, some guide / partner / hint or scripted-event
tells us to run. How the hell am I supposed to know NOT to punch a werewolf?
What a strange game.
It
doesn't stop there. Sixteen deaths later, you eventually find a checkpoint
& figure out they have swords & guns in Heaven (or what they call a
Hunters Dream). Still a bad idea to engage that wolf, but at least you have an
answer for those rotten bearded axe/torch/pitchfork guys. Well, sort of. One
wrong move, and they still pummel you to death. Don't get too cocky.
Let's kick some ass... or get some kicks in the ass...
But what
are you supposed to do now? Your trusty Gamer-Instinct tells you to bulldoze through
the mob and find your next checkpoint. As you try, and try, and try, and
shut-off the PS4, and try again an hour later, you will get more handy at it.
Just don't fight with 3 men at once, lure them out, carefully time your
attacks, and smack the shit out of them. And you know what, just running and
passing enemies is not a crime either! Eventually you reach sewers and bridges,
you'll find giant rats, bulky behemoths, even bigger pigs, crows too fat to
fly, and cuddling mud-zombies. But where the hell is the next checkpoint?!!
Let me
tell you a secret. There is none. At least not after defeating the first boss,
which is far worse than the creatures I just described. The only way to get through
is by hacking, slashing, dying, and powering up. Over, and over again.
Breaking point
Now I
read (on YouTube, sigh) somebody saying "The first part of the game is
trying to break you". Maybe that person went through a military course, because
that is exactly the right way to describe it. Here is where the men get separated
from the boys. Oh, and the women from the girls (got slapped with a feminist bra).
Those with balls of steel, iron patience, or just perverts that like to torture
themselves, will pass. Those without patience or willpower, will shut off the
PS4, call the game lame-stupid, and resume their daily YouTube session.
As
nerdy as it sounds, I am a bit proud to belong to first category. Which is not
a huge surprise, as I have a sick obsession to finish things or die trying
(Tower22, story of my live). But like I questioned earlier on... Am I pretty good at
games because of my persistent character, OR, did the old-difficult games make
me persistent? There is only one way to figure out. I suggest making two groups
of 30 children. During the next 10 years, the first group will play Bloodborne,
Doom2 on Nightmare, Ninja Gaiden, and Pushover (the adorable domino puzzle game
that certainly is too difficult for young kids). The other group will watch
Call of Duty on YouTube and eat ice-cream. I'm curious.
Being a real gamers requires character.