tag:blogger.com,1999:blog-5417138872461097808.post7785264145353067880..comments2023-08-13T06:00:11.959-07:00Comments on Tower22: Crap! Leaked versions!Rickhttp://www.blogger.com/profile/04196340535742326978noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5417138872461097808.post-35825363639723400502013-03-16T04:21:07.910-07:002013-03-16T04:21:07.910-07:00There's an answer for everything,
(no) guns &g...There's an answer for everything,<br />(no) guns > http://tower22.blogspot.nl/2012/09/son-of-gun.html<br />Kickstarter > http://tower22.blogspot.nl/2012/04/scrooge-mcduck.html<br /><br />In short, guns will only have a minor role in the game, if there will be guns at all...<br />As for funding, I have 3 main concerns:<br />A- 40k (or something) is still not much if you need to pay everyone, or hire fulltime artists<br />B- I have no idea how to legally & decently deal with money (paying "employees", taxes, transparency, rules). Money allows good stuff to happen, but also attracts flies to a pile of crap.<br />C- And most important, I only take your money if I can guarantee you a product. Right now, I simply can't guarantee anything.<br /><br />Everyone wants to make a game, but the reality is that only very little people have to time, talent, motivation and are 300% dedicated. That's where money can seriously help, as a paycheck generates time & dedication. But as said, the average Kickstarter budget is not even enough to pay a single artist for 1-year-40-hours-a-week services. There is a reason why modern games are ridiculously expensive (to make)...Rickhttps://www.blogger.com/profile/04196340535742326978noreply@blogger.comtag:blogger.com,1999:blog-5417138872461097808.post-86596517641216229382013-03-16T03:58:28.884-07:002013-03-16T03:58:28.884-07:00Have you considered making T22 without guns? Somet...Have you considered making T22 without guns? Something like the style of Frictional Games? The videos and pictures I have seen feel very atmospheric and I hope that won´t be somewhat lost by to much action.<br /><br />It´s always intresting to read your blog and I hope your game will become reality. Have you ever thought about making it a kickstater project?<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5417138872461097808.post-57074074032973398902013-02-27T14:19:43.985-08:002013-02-27T14:19:43.985-08:00Thank you, its good to hear the efforts here are h...Thank you, its good to hear the efforts here are helping others forward as well.<br /><br />Being & especially keeping motivated for this project has never been a real issue, at least for me, but when thinking realistically about what can be achieved with the available resources, the forecast is a bit grim. So, thats why the clunky alpha versions of professional developers came in welcome hehe.Rickhttps://www.blogger.com/profile/04196340535742326978noreply@blogger.comtag:blogger.com,1999:blog-5417138872461097808.post-7883051731489855802013-02-25T07:46:50.800-08:002013-02-25T07:46:50.800-08:00Great post!
We all know too well that keeping moti...Great post!<br />We all know too well that keeping motivated through a hobby project isn't easy, and comparing your WIP to a successful finished game can make you insecure of your work, but seeing these alpha versions as given me a great motivational boost! :)<br /><br />This is the first time I comment but I've been following your work for months. You are a great source of inspiration for me and as a fellow game designer I wish you good luck.GuiPinahttps://www.blogger.com/profile/11919991614656561979noreply@blogger.com