tag:blogger.com,1999:blog-5417138872461097808.post6316912041145300066..comments2023-08-13T06:00:11.959-07:00Comments on Tower22: Ouch, apples, headRickhttp://www.blogger.com/profile/04196340535742326978noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5417138872461097808.post-68920358022134015052010-06-01T13:50:28.180-07:002010-06-01T13:50:28.180-07:00Saw that Alan Wake paper indeed. So much work... f...Saw that Alan Wake paper indeed. So much work... for a jacket! The 'funny' part of it all is that people will complain if that jacket moves like concrete. If it's simulated very realistically on the other hand... the average player won't notice it.<br /><br />Still remember how dad and I were looking amazed at the moves of the Prince of Persia on a 16 color monitor somewhere in a shop ~18 years ago. Damn realistic sprites! Guess we're getting spoiled.Rickhttps://www.blogger.com/profile/04196340535742326978noreply@blogger.comtag:blogger.com,1999:blog-5417138872461097808.post-12773030746490108072010-06-01T03:23:37.675-07:002010-06-01T03:23:37.675-07:00Great post. I'm really looking forward to seei...Great post. I'm really looking forward to seeing some movies of your work.<br /><br />I don't understand the maths behind physics simulations, but I'm fascinated by the realism of the physics engines of today. I've been playing around with Ogre3D and PhysX, stacking a bunch of boxes and watched them tumble down. I think the result just looks incredible.<br /><br />BTW. I found an interesting article on how they did the tweed jacket on Alan Wake:<br /> http://www.gamasutra.com/view/feature/4383/the_secrets_of_cloth_simulation_in_.phpPeter Welziennoreply@blogger.com